But instead of real gritty war themes, it uses mythical creatures to represent its motives, and the game itself. Remember Pokemon? This is a game that is based on combat, exploration, and conquering objectives. One of my missions is to share wildlife with this “gamer” community – but to do that efficiently, you need to start with a video game framework first, rather than a nature one. As a result, developers are not interested in investing in these sorts of games. The sort of people that would enjoy these games are not shelling out hundreds of dollars on a video game console. That is why some of the best nature games, like Endless Ocean 2 “tanked” so badly – they were amazing, impeccable games, but there was no audience in the “gamers”. The problem is that “video gamers” are not really the sort of people interested in those experiences. I have about 90 pages of different concepts detailing “nature simulators”, but I’m moved away from those recently. I tried to find it some time back and couldn’t find even the main site where the game are listed. Big Al was there for a few years after Evolution Game, but I don’t know if that site is functioning. This was my favourite, but it disappeared from the website. The creature at the end looks different from what you are in the beginning. In The Evolution Game, you start as a nondescript animal, and actually become more carnivorous or herbivorous lager or smaller, with forward or side facing eyes, etc, depending o which of the items you encounter you choose to eat and how else you respond to them. You also had to uncover more area to hunt in, at some risk of meeting a bigger allosaurus. If you didn’t eat enough you would starve, and your growing was, I think, dependent on your age. In Big Al you chose whether to eat or escape from prey and it worked out for you depending on your size at the time relative to the other critter and its food preference. BBC games used to have two: Big Al and The Evolution Game.
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